Adobe Flash CS6 Vocabulary

Adobe Flash CS6 Vocabulary

memorize.aimemorize.ai (lvl 286)
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Last updated

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Date created

Mar 1, 2020

Cards (22)

Section 1

(22 cards)

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Front

The process used to generate the files necessary for delivering Flash movies on the web, such as SWF and HTML files.

Back

Shape tweening

Front

the act of morphing an instance of a symbol into a different instance of a frame between the start and end instance

Back

Easing

Front

an animation tool which creates the illusion of weight to an object

Back

Bitmap image

Front

An image based on pixels, rather than mathematical formulas. Also referred to as a raster image. A .jpg is a bitmap file type.

Back

Property

Front

An attribute of an object such as its size or color.

Back

Vector graphic

Front

An image calculated and stored according to mathematical formulas rather than pixels, resulting in a smaller file size and the ability to resize the image without a loss in quality.

Back

Property inspector

Front

A panel that allows you to display and edit the properties of a selected object or frame.

Back

Tweening

Front

The process of filling the in-between frames in an animation

Back

Motion path

Front

A dotted line on the Stage that represents the path the object takes from the beginning frame to the ending frame of a motion tween.

Back

Library panel

Front

The panel that contains the objects (graphics, buttons, sounds, movie clips, etc.) that are used a Flash movie

Back

Workspace

Front

The area in the Flash program window where you work with documents, movies, tools, and panels.

Back

Animation

Front

The perception of motion caused by the rapid display of a series of still images.

Back

Motion tweening

Front

The process used in Flash to automatically fill in the frames between keyframes in an animation that changes the properties of an object such as the position, size, or color.

Back

Frames

Front

individual cells that make up the Timeline in Flash.

Back

Pasteboard

Front

The gray area surrounding the Flash Stage where objects can be placed and manipulated. Objects placed here do not appear in the movie unless the objects move onto the Stage during the playing of the movie.

Back

Stage

Front

The area of the Flash workspace that contains the objects that are part of the movie and that will be seen by the viewers.

Back

Panels

Front

Individual windows in Flash used to view, organize, and modify objects and features in a movie .

Back

Raster image

Front

An image based on pixels, rather than mathematical formulas. Also referred to as a bitmap image. A .jpg is a raster filetype.

Back

Timeline

Front

The component of Flash used to organize and control the movie's contents over time by specifying when each object appears on the Stage.

Back

Layers

Front

Rows on the timeline that are used to organize objects and that allow the stacking of objects on the Stage.

Back

Playhead

Front

An indicator specifying which frame is playing in the Timeline of a Flash movie.

Back

Keyframe

Front

A frame that signifies a change in a movie, such as the end of an animation.

Back