Programming Chapter 8

Programming Chapter 8

memorize.aimemorize.ai (lvl 286)
Section 1

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Dead Zone

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Last updated

6 years ago

Date created

Mar 1, 2020

Cards (16)

Section 1

(16 cards)

Dead Zone

Front

Is the distance around a virtual joystick's center you have to move before the input is registered

Back

Value of 1

Front

Dead zone setting that will totally disable the joystick

Back

agk::LoadImage, agk::SetVirtualButtonImageUp, and agk::SetVirtualButtonDown

Front

Functions called to change the image of a virtual button

Back

agk::GetRawMouseX and agk::GetRawMouseY

Front

Functions called to get the current mouse coordinates

Back

agk::GetVirtualbuttonState

Front

Function called that returns 1 (true) as long as the button is held down otherwise it returns 0 (false)

Back

Texture Atlas

Front

Is an image file that contains ALL the images used in an animation

Back

agk::GetRawLastKey

Front

Function to determine the last key that was pressed on the keyboard

Back

agk::GetSpriteHit

Front

Function called to determine if the user clicked on a sprite with the mouse

Back

Center Point

Front

You set the virtual button's position by using this for the button (Center X and Center Y position)

Back

agk::SetVirtualButtonColor

Front

Function called to change the color of the virtual button

Back

agk::SetRawMousevisible

Front

Function called to set the mouse pointer to visible or invisible

Back

.wav file

Front

These are classified as sound files

Back

Up to 4

Front

The number of virtual joysticks allowed in an AGK program

Back

Up to 12

Front

The amount of virtual buttons an AGK program can have

Back

visible

Front

By default the mouse pointer is set to this when the AGK program is running

Back

agk::GetRawMouseLeftPressed and agk::GetRawMouseRightPressed

Front

Function called to determine whether the left or right mouse button is being pressed

Back