Section 1

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Functions menu,

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Cards (130)

Section 1

(50 cards)

Functions menu,

Front

In Xcode, a jump menu that lets you navigate directly to a specific declaration or section in a source code file.

Back

console,

Front

A tool for debugging and for logging information for debugging purposes.

Back

Attributes inspector,

Front

An inspector that you use to customize visual attributes of a user interface (UI) element in a storyboard.

Back

fix-it,

Front

A suggested fix for a compiler error in Xcode.

Back

application object,

Front

An object in your app that's responsible for managing the life cycle of the app, communicating with its delegate, the app delegate, during state transitions within the app.

Back

designated initializer,

Front

One of the primary initializers for a class; a convenience initializer within a class must ultimately call through to a designated initializer.

Back

event-driven programming,

Front

A category of programming in which the flow of the app is determined by events: system events and user actions.

Back

forced type cast operator,

Front

An operator (as!) that attempts a downcast and force-unwraps the result.

Back

closed range operator,

Front

An operator (...) that lets you create a range of numbers that includes both the lower and upper values.

Back

force-unwrap operator,

Front

An operator (!) placed after an optional value to access its underlying value.

Back

Cocoa Touch,

Front

The set of Apple frameworks and technologies used to develop iOS apps.

Back

code completion,

Front

A feature of Xcode that infers what you're trying to type from context and provides suggestions that you can select.

Back

gesture recognizer,

Front

An object that you attach to a view that allows the view to respond to actions the way a control does.

Back

assistant editor,

Front

In Xcode, a secondary editor window that appears side-by-side with your primary editor.

Back

content view,

Front

A view object that's located at the top of a view hierarchy, serving as a container for the subviews in its hierarchy.

Back

control,

Front

A specialized type of view (specifically, an instance of the UIControl class or one of its subclasses) that responds to user input.

Back

activity viewer,

Front

Part of the Xcode toolbar that displays messages about the build process and other information.

Back

comment,

Front

A piece of text in a source code file that doesn't get compiled as part of the program but provides context or other useful information about individual pieces of code.

Back

Auto Layout,

Front

A layout engine that helps lay out your user interface (UI) based on the constraints you specify.

Back

failable initializer,

Front

An initializer that could return nil after initialization.

Back

convenience initializer,

Front

A secondary initializer, which adds additional behavior or customization, but must eventually call through to a designated initializer.

Back

enumeration,

Front

A data type that defines a group of related values and enables you to work with those values in a type-safe way within your code.

Back

destination view controller,

Front

The view controller whose contents are displayed at the end of a segue.

Back

adaptive interface,

Front

A user interface (UI) that automatically adjusts so that it looks good in the context of the available screen space.

Back

completion handler,

Front

A closure that's passed as a parameter to a method that calls the closure when it finishes executing.

Back

function,

Front

A reusable, named piece of code that can be referred to from many places in a program.

Back

action,

Front

A piece of code that's linked to an event that can occur in your app.

Back

closure,

Front

A self-contained block of functionality that can be passed around and used in your code. Closures in Swift are similar to blocks in C and Objective-C and to lambdas in other programming languages.

Back

extension,

Front

A capability to add functionality to an existing type.

Back

application programming interface (API),

Front

A set of functions, classes, protocols, and other components that define how pieces of software should interact with each other.

Back

delegate,

Front

An object that acts on behalf of, or in coordination with, another object.

Back

conform to,

Front

For a class, structure, or enumeration to satisfy the requirements of a protocol.

Back

class,

Front

A piece of code that describes the behavior and properties common to any particular type of object, essentially providing a blueprint for the object.

Back

conditional statement,

Front

A control flow statement that checks whether a condition is true before executing a piece of code.

Back

clean,

Front

Removes all the product files, as well as any object files or other intermediate files created during the build process.

Back

asset catalog,

Front

A tool to manage assets like images that are used by your app as part of its user interface (UI).

Back

constant,

Front

A value that's initialized once and cannot change, indicated in Swift by the let keyword.

Back

data source,

Front

An object that manages the app's data model, providing a view object with the information it needs to display that data.

Back

first responder,

Front

An object that is first to receive many kinds of app events, including key events, motion events, and action messages, among others.

Back

argument,

Front

A value you pass in to a function, method, or initializer to satisfy one of its parameters.

Back

class hierarchy,

Front

A hierarchical representation of a class's relationships to its superclass and subclasses.

Back

canvas,

Front

The background of a storyboard where you add and arrange user interface (UI) elements.

Back

app delegate,

Front

An object in your app (specifically, an instance of the AppDelegate class) that creates the window where your app's content is drawn and that provides a place to respond to state transitions within the app.

Back

downcast,

Front

To attempt to cast an object to one of its subclass types.

Back

array,

Front

A data type that stores multiple values of the same type in an ordered list.

Back

base class,

Front

A class that's at the root of its class hierarchy, meaning that it has no superclass.

Back

data model,

Front

The representation or structure of data within an app.

Back

entry point,

Front

Where control enters a program or piece of code.

Back

adopt,

Front

To indicate that a class, structure, or enumeration conforms to a protocol.

Back

constraint,

Front

In Auto Layout, a rule that explains where one element should be located relative to another, what size it should be, or which of two elements should shrink first when something reduces the space available for each of them.

Back

Section 2

(50 cards)

nil coalescing operator,

Front

An operator (??) placed between two values, a ?? b, that unwraps an optional a if it contains a value, or returns a default value b if a is nil.

Back

intrinsic content size,

Front

The minimum size needed to display all the content in a view without clipping or distorting that content.

Back

guard,

Front

A guard statement declares a condition that must be true in order for the code after the guard statement to be executed. Using a guard statement for requirements improves the readability of your code, compared to doing the same check with an if statement.

Back

nil,

Front

The absence of a value or no value.

Back

library pane,

Front

An area in Xcode that displays one of the ready-to-use libraries of resources for your project, like the Object library.

Back

runtime,

Front

The period during which a program is executing.

Back

override,

Front

To replace an implementation of a method defined on a superclass.

Back

resize handles,

Front

Small white squares that appear on a user interface (UI) element's borders when it's selected so you can change its size on the canvas.

Back

integrated development environment (IDE),

Front

A software application that provides a set of tools for software development.

Back

outlet,

Front

A reference to an object in a storyboard from a source code file.

Back

navigation controller,

Front

A specialized view controller subclass that manages transitions backward and forward through a series of view controllers.

Back

outline view,

Front

A pane in a storyboard that lets you see a hierarchical representation of the objects in your storyboard.

Back

run loop,

Front

An event processing loop that you use to schedule work and coordinate the receipt of incoming events in your app.

Back

mutable,

Front

A value that is able to be changed (or mutated) after it's initialized, like a variable.

Back

immutable,

Front

A value that cannot be changed (or mutated) after it's initialized, like a constant.

Back

initializer,

Front

A method that handles the process of preparing an instance of a class, structure, or enumeration for use, which involves setting an initial value for its properties and performing any other required setup.

Back

read-write,

Front

A value that can be both viewed (read) and changed (written).

Back

loop,

Front

A control flow statement that executes the same piece of code multiple times.

Back

optional,

Front

A value that contains either an underlying value or nil to indicate that the value is missing.

Back

read-only,

Front

A value that can only be viewed (read) but never changed (written).

Back

scene dock,

Front

A bar that contains information related to a scene in a storyboard.

Back

property observer,

Front

A piece of code that's called every time the value of a property is set. Use property observers to observe and respond to changes in the property's value.

Back

property,

Front

A piece of data encapsulated within a class, structure, or enumeration.

Back

Object library,

Front

Part of the Xcode workspace window that shows a list of objects that can be added to a storyboard, including each object's name, description, and visual representation.

Back

segue,

Front

A transition from one scene to another in a storyboard.

Back

playground,

Front

A type of file in which you can change and play around with Swift code directly in Xcode and see the immediate results.

Back

identity operator,

Front

An operator (===) that tests whether two object references both refer to the same object instance.

Back

protocol,

Front

A blueprint of methods, properties, and other requirements that suit a particular task or piece of functionality.

Back

root view controller,

Front

The first item added to a the navigation stack of a navigation controller. The root view controller is never popped off (removed from) the stack.

Back

modal segue,

Front

A segue in which one view controller presents another view controller as its child. The user must interact with the presented controller, and dismiss it before returning to the app's main flow. Use modal segues to present tasks that the user must complete before continuing.

Back

method,

Front

A reusable, named piece of code that's associated with a particular class, structure, or enumeration.

Back

local,

Front

A constant or variable defined only within a particular, limited scope, like a loop, conditional statement, or function.

Back

inheritance,

Front

When a class is a subclass of another class, it gets all of its behavior (methods, properties, and other characteristics) from its superclass.

Back

optional type cast operator,

Front

An operator (as?) that attempts a downcast and returns the result as an optional value.

Back

Interface Builder,

Front

The graphical environment for building a user interface (UI) in Xcode.

Back

optional binding,

Front

The process of attempting to assign an optional value to a constant in a conditional statement to see if the optional contains an underlying value.

Back

Model-View-Controller (MVC),

Front

A pattern of app design in which view controllers serve as the communication pipeline between views and the data model.

Back

global,

Front

A constant, variable, or function defined at the top-level scope of a program.

Back

half-open range operator,

Front

An operator (..<) that lets you create a range of numbers that includes the lower but not the upper value.

Back

implement,

Front

To define the behavior of something in code.

Back

implicitly unwrapped optional,

Front

An optional that can also be used like a nonoptional value, without the need to unwrap the optional value each time it is accessed, because it's assumed to always have a value after that value is initially set.

Back

inspector pane,

Front

An area in Xcode that displays inspectors, such as the Attributes inspector, Identity inspector, and Size inspector.

Back

Identity inspector,

Front

An inspector that you use to edit properties of an object in a storyboard related to that object's identity, such as what class the object belongs to.

Back

parameter,

Front

An additional piece of information that must be passed into a function, method, or initializer when it's called.

Back

scene,

Front

A storyboard representation of a screen of content in your app.

Back

project navigator,

Front

Part of the Xcode workspace window that displays all the files in your project.

Back

object,

Front

An instance of a class.

Back

instance,

Front

A specific occurrence of a class (that is, an object), structure, or enumeration.

Back

iterate,

Front

To perform repeatedly.

Back

navigation stack,

Front

The set of view controllers managed by a particular navigation controller.

Back

Section 3

(30 cards)

unwrap,

Front

To extract an underlying value from an optional.

Back

workspace window,

Front

The Xcode window, which you use to manage and navigate through the files and resources in your project

Back

Size inspector,

Front

An inspector that you use to edit the size and position of a user interface (UI) element in a storyboard.

Back

source view controller,

Front

The view controller whose contents are displayed at the beginning of a segue.

Back

UIKit,

Front

A Cocoa Touch framework for working with the user interface (UI) layer of an iOS app.

Back

storyboard,

Front

A file that contains a visual representation of the app's UI (user interface), showing screens of content and the transitions between them, that you work on in Interface Builder.

Back

Swift standard library,

Front

A set of data types and capabilities designed for Swift and baked into the language.

Back

view hierarchy,

Front

A hierarchical representation of views relative to other views.

Back

superview,

Front

A view that encloses another view (known as its subview).

Back

unit test,

Front

A piece of code written specifically to test a small, self-contained piece of behavior in your app to make sure it behaves correctly.

Back

Simulator,

Front

An app in Xcode that simulates the behavior and appearance of running an app on a device.

Back

unwind segue,

Front

A type of segue used to implement backward navigation.

Back

superclass,

Front

A class that's a parent of another class (known as its subclass).

Back

utility area,

Front

An area in Xcode that displays the inspector pane and .

Back

string interpolation,

Front

The process of inserting string representations of constants, variables, literals, and expressions into longer strings.

Back

storyboard entry point,

Front

The first scene that's shown from a storyboard when an app starts.

Back

view controller,

Front

An object that manages a set of views and coordinates the flow of information between the app's data modeland the views that display that data.

Back

structure,

Front

A data type that's similar to a class, but doesn't support inheritance and is passed by value instead of by reference.

Back

tuple,

Front

A grouping of values.

Back

view,

Front

An object that's used to construct your user interface (UI) and display content to the user.

Back

subview,

Front

A view that is enclosed by another view (known as its superview).

Back

variable,

Front

A value that can change after it's been initialized, indicated in Swift by the var keyword.

Back

type casting,

Front

A way to check the type of an object, and to treat that object as if it's a different superclass or subclass from somewhere else in its own class hierarchy.

Back

subclass,

Front

A class that's a child of another class (known as its superclass).

Back

show segue,

Front

A segue that varies the way new content is displayed based on the target view controller. For navigation controllers, the show segue pushes new content on top of the current view controller stack. Use a navigation controller and show segues to navigate through hierarchical data.

Back

target,

Front

The object that receives the action message in the target-action pattern.

Back

underscore,

Front

A representation of a wildcard in Swift (_).

Back

type inference,

Front

The ability of the Swift compiler to determine the type of a value from context, without an explicit type declaration.

Back

target-action,

Front

A design pattern in which one object sends a message to another object when a specific event occurs.

Back

user interface (UI),

Front

The layer of visual elements that lets a user interact with a piece of software.

Back