The velocity of an object at a specific point in time.
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Vector
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A quantity that has both magnitude and direction.
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Dynamics
Front
Has to do with force and why objects move the way they do.
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Efficiency
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The ratio of the useful power input of the engine.
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Weight
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The force of gravity on an object.
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Newton's First of Motion
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The scientific law that states that an object at rest will stay at rest and an object in motion will stay in motion with a constant speed and direction unless acted on by a force.
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Potential Energy
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Stored energy
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Mechanics
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The study of the motion of objects and the related concepts of force and energy.
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Kinematics
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The description of how objects move. Without reference to the forces that cause the motion.
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Normal Force
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When a contact force acts perpendicular to the common surface of contact.
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Friction
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The resistance to motion of one object moving relative to another.
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Average Acceleration
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The change in velocity divided by the time taken to make this change.
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Velocity
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Signifies the magnitude of how fast an object is moving and the direction it is moving.
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Momentum
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The quantity of motion that an object has.
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Centripetal Motion
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Acceleration when something is going around a bend.
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Slope
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A number that describes both the direction and steepness of a line.
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Elastic Potential Energy
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Potential energy stored as the result of deformation of an elastic bond.
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Newton's Third Law of Motion
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For every action there is an equal and opposite reaction.
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Constant Acceleration
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When an object travels at a speed that changes by the same amount each time.
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Nonconservative Force
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Any work that does depend on the path.
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Net Force
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The vector sum of all forces acting on the object.
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Impulse
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The change of momentum of an object when the object is acted upon by a force for an interval of time.
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instantaneous Acceleration
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Acceleration of an object at a specific point in time.
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Acceleration Due to Gravity
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Acceleration gained due to the force of gravity.
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Work
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The product of the magnitude of the displacement times the component of the force parallel to the displacement.
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Period
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The time required to make once complete revolution.
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Components
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When you break a vector into parts. Usually chosen to be along two perpendicular directions.
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Newton's Second Law of Motion
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The acceleration of an object depends on the mass of the object and the amount of force applied.
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Frequency
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The number of revolutions per second.
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Gravitational Potential Energy
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The product of the object's weight mg and its height y above some reference level.
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Tip to Tail Method of Vector Addition
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Drawing a line from vector A to vector B. Drawing a line for vector B and then filling the hole with what would be vector C from B to A.
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Force
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A push or a pull.
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Conservative Force
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Forces for which work does not depend on the path taken but on the initial and final positions.
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Translational Motion
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The motion of where an object shifts from one spot to another without rotating.
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Resultant Vector
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The sum of two or more vectors.
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Average Speed
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The total difference traveled along its path divided by the time it takes to travel the distance.
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Kinetic Energy
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The energy of motion.
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Scalar
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A quantity having only magnitude, but not direction.
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Inverse Square Law
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A law that says the intensity of an effect such as illumination or gravitational force changes in inverse proportion to the square of the distance from the source.
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Simple Harmonic Motion
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When something oscilates and continues in a constant pattern.
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Coordinate Axis
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Axes that intersect and have number labels to help determine the position of an object.