Section 1

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twin studies

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Last updated

6 years ago

Date created

Mar 1, 2020

Cards (20)

Section 1

(20 cards)

twin studies

Front

provide insight into nature vs nurture identical twins share 100% DNA, fraternal twins share 50% both share 100% same environment, differ from siblings

Back

environmental determinism

Front

idea that behavior is 100% nurture

Back

nurture

Front

everything that is not nature e.g. environment

Back

hierarchical changes

Front

dependent on receded changes

Back

longitudinal sequential design

Front

controls for cohort effects by carrying out 2 longitudinal designs started with 2 different groups at different ages e.g. following 8 year olds in 1994 and 6 year olds in 1996 so you can compare the 8 yo. from 1994 to the ones in 1998 for cohort effects

Back

preferential looking paradigm

Front

infants will choose to look at a more interesting object if given the choice between two objects can be used to test the visual acuity of babies as their eyes develop

Back

nature

Front

genetic endowment i.e. DNA

Back

cohort effects

Front

cultural/historical changes that bias data things that might affect one generation but not other ones

Back

habituation

Front

decreased responses to repeated stimuli if you show an infant something for a long time it will get bored but will show interest if they notice a difference

Back

john locke

Front

thought of tabula rasa or humans are a blank slate agrees with nurture

Back

normative development

Front

looking at changes of groups or how people are alike

Back

eye tracking

Front

can track where exactly a baby is looking using infrared corneal reflection placed on the cornea

Back

john watson

Front

created behaviorism conclusions should only be based on observable behavior influenced by pavlov's work in classical conditioning

Back

individual differences development

Front

looking at individual variations or how people are different

Back

violation of expectancy

Front

infants express surprise at unexpected things e.g. testing object permanence by creating impossible events and seeing how long they look at the event

Back

high amplitude sucking paradigm

Front

for newborns who can't see well yet hooked up to a pacifier that records changes in the rate of sucking introduce a stimulus and teach them to increase sucking when stimulus present

Back

infant kicking

Front

used to learn about infant memory laid a baby under a mobile and tied a string to its foot so it will move the mobile when it kicks next time baby is underneath it remembers that it will move the mobile when it kicks

Back

longitudinal designs

Front

study a group at different ages susceptible to participant dropout

Back

rousseau

Front

thought that there was a natural unfolding of learning and that the blank slate fills itself doesn't need to be filled by others more nature than nurture

Back

freud

Front

believed in intrinsic drives and motives drove the field to recognize that we are driven by motives we're unaware of realized there are enduring effects of early life experience

Back