Section 1

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A method of writing out computer code in the English language to clearly and concisely list out what the programmer hopes to accomplish with his/her new program (makes it easy for programmers to see that all of the essential details are included and combines normal written language with the programming language for an easy-to understand outline). a. Pseudocode b. Algorithm c. Flowchart d. Decision Table

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Last updated

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Date created

Mar 1, 2020

Cards (8)

Section 1

(8 cards)

A method of writing out computer code in the English language to clearly and concisely list out what the programmer hopes to accomplish with his/her new program (makes it easy for programmers to see that all of the essential details are included and combines normal written language with the programming language for an easy-to understand outline). a. Pseudocode b. Algorithm c. Flowchart d. Decision Table

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A

Back

A flowchart structure used when a program needs to repeatedly process one or more instructions (loop) until some condition is met, at which time the loop ends is called a a. Case Structure b. Decision Structure c. Repetition Structure d. Sequence Structure

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C

Back

A concise visual representation used to model complex logic and makes it easy to see all possible combinations of conditions have been considered (it is easy to see when conditions are missed). a. Pseudocode b. Algorithm c. Flowchart d. Decision Table

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D

Back

A flowchart structure that shows different executions depending on the value of the label (will choose the correct cases for execution based on what case value the input variable matched) is called a a. Case Structure b. Decision Structure c. Repetition Structure d. Sequence Structure

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A

Back

Graphically depicts the logical steps to carry out a task and show how the steps relate to each other. a. Pseudocode b. Algorithm c. Flowchart d. Decision Table

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C

Back

A flowchart structure that performs a series of actions in sequence is called a a. Case Structure b. Decision Structure c. Repetition Structure d. Sequence Structure

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D

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The steps a programmer must take to achieve a specific goal to implement this to solve a problem (expressed using natural verbal but somewhat technical annotations). a. Pseudocode b. Algorithm c. Flowchart d. Decision Table

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B

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A flowchart structure that can help you weigh the consequences of a particular decision is called a a. Case Structure b. Decision Structure c. Repetition Structure d. Sequence Structure

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B

Back