Section 1

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flipDirection

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Last updated

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Date created

Mar 1, 2020

Cards (30)

Section 1

(30 cards)

flipDirection

Front

A function to change the direction that an object is moving to the opposite direction.

Back

Click

Front

Selecting something by pressing the mouse button, always the left mouse button, unless it says "right-click".

Back

Create Timer

Front

A function use to trigger an event or events after a specified amount of time has elapsed.

Back

if / else

Front

In computing, a conditional instruction which tells the computer what to do in two situations.

Back

isKeyPressed

Front

A function that detects when a specified key is pressed on the keyboard or player input.

Back

moveX

Front

Used to make an object move at a specified speed on the x-axis. (left or right).

Back

moveForwardByRotation

Front

A function that uses an object's own rotation to move that object in a specific direction.

Back

moveForward

Front

A function used to move an object in one of the 8 compass directions.

Back

Math

Front

specifically, a keyboard used to indicate a math operation, such as math.round or math.pi

Back

clone

Front

An identical copy of an object.

Back

$this

Front

Represents the object that is currently selected.

Back

moveY

Front

Used to make an object move a specified speed on the y-axis (up or down).

Back

label

Front

A container that holds text.

Back

fill

Front

The solid part of the shape.

Back

assets

Front

Pictures, code and other part from other games.

Back

getPointerPos

Front

A function that returns the x and y value of where ever the pointer is in the scene.

Back

pointer

Front

The arrow you see on the screen, which is controlled by moving the mouse. Similar to the mouse - pointer.

Back

pointToObject

Front

A function that rotates an object so that it is always "pointing to" the specified object.

Back

pointToCursor

Front

A function that rotates an object to that it is always "pointing to" the location of the cursor (or pointer) on the scene.

Back

ellipse

Front

A round or oval shape.

Back

Counter-clockwise

Front

Rotation that moves in the opposite direction as a clock.

Back

findName

Front

A function that tells the GDP where to locate an object by name.

Back

isTouching

Front

A condition in which one object is in contact with another object. Returns either true or false.

Back

moveTo

Front

A function used to make an object to the position of another object or to a specified x/y value.

Back

findDistance

Front

A function used to determine the distance between two objects.

Back

pointTo

Front

A function that rotates an object so that it is always "pointing to" the specified x/y coordinates.

Back

if/then

Front

In computing, a conditional instruction which tells the computer what to do in one situation.

Back

Coordinates

Front

A way of dividing an area into a grid and measuring distance, so you can find things by how far left/right(x coordinates) and up/down (y coordinates) they are.

Back

mouse-pointer

Front

The arrow you see on the screen, which is controlled by moving the mouse also known as the pointer.

Back

function

Front

A named section of a program that performs a specific task useful for performing repetitive tasks.

Back