Section 1

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Constructor

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Last updated

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Date created

Mar 1, 2020

Cards (31)

Section 1

(31 cards)

Constructor

Front

Method that is used for the purpose of creating an instance of the class to which it belongs

Back

Constant

Front

Describes data or a value that does not change

Back

Bug

Front

An unexpected problem with hardware or software

Back

Recursion

Front

Process in which a function calls itself as a subroutine

Back

If statement

Front

Conditional statement that if proved true performs a function or displays information

Back

Abstraction

Front

All but the relevant data or features about an object is hidden in order to reduce complexity

Back

Pesudocode

Front

Code written in plain English that cannot be complied or executed but explains a resolution to a problem

Back

Variable

Front

Value that can change, depending on conditions or on information passed to the program

Back

Do

Front

Loop statement that performs a pre-defined tasks while or until a pre-determined condition is met

Back

Polymorphism

Front

Refers to the ability of a programming language to interpret objects in different ways based on their class or data type

Back

Operator

Front

An object that can manipulate a value

Back

OOP

Front

Type of programming that views a computer program as combination of data structures(called objects) which can exchange information in a standardized manner and can be combined with one another as modules or blocks

Back

Iteration

Front

Process of going through a set of operations until receiving the order to stop

Back

Camel case

Front

Describes a compound word which uses capital letters to delimit the word parts

Back

String

Front

Data type that is text

Back

Loop

Front

Script that repeats the same instructions or processes the same information over and over until receiving the order to stop

Back

Data structure

Front

Refers to a scheme for organizing related pieces of information. Includes files, arrays, lists..

Back

Boolean

Front

A value that is either True or False

Back

Class

Front

Set of related objects that share common characteristics

Back

ACS II

Front

Standard that assigns letters, numbers and other characters in the 256 slots available in the 8-bit code

Back

Array

Front

Group of related data values that are grouped together. All of the elements must be the same data type

Back

Algorithm

Front

List of instructions or procedures that solves a problem

Back

Encapsulation

Front

The idea of bundling data and methods that work on that data within one unit

Back

Parameter

Front

A value that is passed into a function

Back

Debug

Front

Process of examining and removing errors from a programs's code

Back

Data type

Front

Type of data a variable is

Back

Inheritance

Front

Ability of an object to take on one or more characteristics from other classes of objects.

Back

Conditional statement

Front

Set of rules performed if a certain condition is met.

Back

If else statement

Front

Conditional statement that runs a different set of statements depending on whether an expression is true or false

Back

Boolean Operators

Front

AND, OR, and NOT used in search strings to refine the scope of the search

Back

For statement

Front

Performs predefined tasks while or until a predetermined condition is met

Back