Java object can be created programmatically (from within your code) by using the new keyword.
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Comments
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Comments are written into the source code as explanations for human readers. They are ignored by the computer.
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Instance variable
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Instance variable (also called fields) can be used to store imformation (object or values) for later use.
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equal
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We can test whether two thing are equal by using a double equal symbol:==.
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if/else statement
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The if/else statement executes a segment of code when a given condition is true, and a different segment of code when it is false.
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assignment statement
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An assignment statement assigned an object or value to a variable.
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static
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Methods that belong to classes (as opposed to objects) are marked with the keyword static in their signature. They are also called class methods
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GreenfootImage
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Greenfoot actors maintain their visible image by holding an object of type GreenfootImage. These are stored in an instance variable inherited from class Actor
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constructor
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A constructor of a class is a special kind of method that is executed automatically whenever a new instance is created
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dot notation
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when a methods we wish to call is not in our own class or inherited, we need to specify the class or object that has the method before the method name, followed by a dot. This is called dot notation
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method definition
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A method definition defines a new action for object of this class. The action is not immediately executed, but the method can be called with a method call later to execute it.
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class methods
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Methods that belong to classes (as opposed to objects) are marked with the keyword static in their signature. They are also called class methods
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API Documentation
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The API Documentation lists all classes and method available in Greenfoot. We often need to look up methods here.
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reference
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When an object is assigned to a variable, the contains a reference to the object.