change in position or displacement/ change in time
Back
x =
Front
x0+ v0t + 1/2 at^2
Back
how to find angle with component method
Front
tan theta =vy / vx but make both positive!!
Back
conditions for simplified free fall equation
Front
drop object from rest
assume initial position of 0
w these you can eliminate y0 and v0
Back
when air is removed, light objects fall w same acceleration as heavy ones bc
Front
at given location on earth with no air resistance, all objects fall w same constant acceleration
Back
average velocity formula
Front
or V+V0/2
Back
average acceleration formula
Front
average acceleration = change in velocity / change in time
answer will always be in m / s ^2
Back
can your delta value be negative
Front
Yes
if final is 10 and initial is 20, it's -10
because delta is displacement not distance traveled since distance couldn't be negative but displacement can
Back
4 vector examples
Front
velocity
displacement
force
momentum
Back
opposite of vector
Front
scaler
Back
how to convert units on calc
Front
blue 2nd UNITS (3 key)
constants
arrow down
Back
example of scaler
Front
wind at 30 mi/hr
force of 35 lbs
Back
how fast often means
Front
find velocity
Back
your calculator automatically converts units when you enter to
Front
m and s because it knows its physics base unit
Back
how to find angle using parallelogram method
Front
proportion sin theta / corresponding side = sin known angle / known vector length
Back
vectors have both
Front
magnitude and direction
Back
v =
Front
V0 + at
Back
speed =
Front
magnitude of velocity
Back
quantities w no direction are called
Front
scaler (ex: mass, time, temp)
Back
watch the signs of y v and a (+ or -)
Front
Back
if x0 is 0 and it is dropped 20 feet from a window what is x
Front
-20 because of downward motion
Back
difference between x and y
Front
use y for falling/dropped objects
use x for car moving horizontally
Back
just as a short cut when you use the full not canceled out free fall equation, when solving for time it becomes
Front
root 2x/a
Back
average acceleration formula again
Front
change in velocity/change in time
Back
average speed equation
Front
Vs bar = distance/time
Back
length of arrow on vector is proportional to
Front
magnitude
Back
how to decide what to graph on each axis
Front
identify x and y
put in y = form
manipulate x if needed by something/x or 1/x but never manipulate y
goal: to make linear
Back
AVERAGE SPEED
Front
DISTANCE TRAVELED/TIME
Back
we want to make curves (ambiguous) into
Front
lines even if it means changing x to x^2
Back
velocity is a vector quantity because
Front
it has speed and direction and magnitude
Back
you can plug in g = -9.80 m/s 2 for
Front
acceleration
(negative acceleration bc down)
Back
if you consider entire path up and back down double
Front
total air time
Back
delta / change in anything (x t or v)
Front
final - initial
Back
v^2 =
Front
v0 ^2 + 2a (x - x0)
DOESNT INCLUDE TIME VARIABLE
Back
scaler has only
Front
magnitude
Back
bar above means
Front
average
Back
example of vector
Front
wind speed of 30 mi/hr south
force of 35 pounds due north
Back
when you are throwing an object, you cant use
Front
free fall equation
Back
in v = v0 + at
Front
v0 is like y int and a is like slope
Back
magnitude for component vectors =
Front
square root of vx ^2 + vy ^2
Back
how to make paper and ball hit ground at same time
Front
crumple paper into ball to eliminate air resistance
Back
4 types of velocity
Front
average, initial, final, change
Back
do you ever leave an answer like 5 pi or should you multiply out to get a decimal?
Front
always multiply out
Back
speed is denoted by Vs and is
Front
distance traveled / time
(always convert speed to m/s)
Back
formula using parallelgram method v^2 =
Front
first line length ^2 + 2nd line length ^2 - 2(first length) (second length) cos angle