PERLS 105 - Sport Consumer Behaviour

PERLS 105 - Sport Consumer Behaviour

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Section 1

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Players, spectators

Front

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Last updated

6 years ago

Date created

Mar 1, 2020

Cards (53)

Section 1

(50 cards)

Players, spectators

Front

Many people believe that the best place to find fans for a sports team is among the _____, not necessarily the _____

Back

Achievement motivation, social motivation, mastery motivation

Front

3 fundamental motives for sport participation

Back

Situational influence

Front

The influence arising from factors that are particular to a specific time or place and are independent of individual customers' characteristics

Back

Diversion

Front

A distraction from a course or activity

Back

Eustress

Front

Positive levels of arousal that result from spectating a sports event

Back

Behavioural component

Front

Actions and experiences with a sport

Back

Mastery motivation

Front

The desire for skill-development, learning and personal challenge drive this type of motivation; almost always linked to intrinsic motivation

Back

Reference groups

Front

People and groups that influence our values, norms, perceptions, attitudes, and behaviours by giving us a valued point of comparison; we also choose them based on our preferences

Back

Prompting

Front

Telling someone how to behave; ex. Telling your daughter to bring her glove to the ballgame

Back

Recognize a problem

Front

1st step in consumer decision making in sport

Back

Evaluate alternatives

Front

4th step in consumer decision making in sport

Back

Attitudes

Front

Expressions of inner feelings that reflect likes and dislikes

Back

Aspirational reference groups

Front

Groups in which individuals wish to belong; ex. Harlem Globetrotters, Barbell Brigade

Back

Involvement

Front

A combination of a person's interest in a sport product, and the degree to which the person considers the product an important part of his/her life

Back

Time pressures

Front

Situational influences of the time of day and the season of the year

Back

Loyalty, involvement, identification

Front

These three factors help to shape an individual's overall attitude towards a sport or product

Back

Determine purchase options

Front

3rd step in consumer decision making in sport

Back

Situation

Front

A set of factors outside the individual themselves and removed from the product that the consumer is buying

Back

Cognitive, affective, behavioural

Front

Three components of consumer attitude

Back

Motives, perceptions, attitudes

Front

Marketeers often segment sport consumers based on these 3 elements

Back

Cognitive dissonance

Front

Regretting a purchase

Back

Social motivation

Front

The desire for social interaction fuels this type of motivation

Back

Direct reference groups

Front

Groups that require face-to-face interactions; ex. Friends, family, peers, culture

Back

Identifying and satisfying customers' unfulfilled needs

Front

The key to the success of a sport organization

Back

Reinforcement

Front

Rewarding or punishing someone's behaviour based on how they did it; ex. Laughing at your kid for heckling the umpire

Back

Make purchase decision

Front

5th step in consumer decision making in sport

Back

Task requirements

Front

Situational influence of the intent or requirement of a purchase

Back

Perception

Front

The process by which individuals select, organize, and interpret stimuli to create a meaningful picture of the world

Back

People closest to us, groups we associate with, broader society

Front

3 main external factors influencing sport buying behaviour

Back

Physical surroundings, social surroundings, task requirements, time pressures, antecedent states

Front

5 categories of situational influences

Back

Affective component

Front

Feelings about a sport

Back

Selective attention

Front

Choosing to pay attention to stimuli that meet their needs and interests, and filtering out stimuli that are less personally relevant

Back

Physical surroundings

Front

Situational influence of geographical location, decor, sound, smells, lighting, weather and crowding

Back

Identification

Front

This process occurs as a person's role (as a participant and/or fan) becomes central to his/her personal sense of self

Back

Extrinsic rewards

Front

Rewards given to a person by someone else

Back

Modelling

Front

Copying some else's behaviour; ex. Tucking your jersey like Gretzky

Back

Engage in post-purchase evaluation

Front

6th step in consumer decision making in sport

Back

Antecedent states

Front

Situational influences of anxiety, excitement, cash on hand, fatigue, hunger, or illness

Back

Loyalty

Front

Only buying one product, regardless of external factors

Back

Diversion, eustress

Front

2 main motives within spectator motivation

Back

Target segment

Front

Market segment or segments identified as the focus of an organization's marketing efforts

Back

Modelling, prompting, reinforcement

Front

Three main processes of consumer socialization

Back

Achievement motivation

Front

The need to compete, to win, and to be the best; this type of motivation is almost always linked to external reward or social comparison

Back

Social surroundings

Front

Situational influence of being around a group of people

Back

Indirect reference groups

Front

Groups that don't require face-to-face interactions, but are still highly influential; ex. Politicians, celebrities, athletes

Back

Intrinsic rewards

Front

Rewards received by a person from the experience itself

Back

Meaning and emotion of sport consumption

Front

The desire to know how people create emotional attachments, what influences these attachments, and how these attachments vary as a function of culture

Back

Cognitive component

Front

Beliefs about a sport

Back

Seek information to resolve problem

Front

2nd step in consumer decision making in sport

Back

Market segment

Front

A portion of the population that is distinctive in terms of its needs, characteristics, or behaviour

Back

Section 2

(3 cards)

Globalization of sport

Front

The spread of sport across the globe; a challenge is understanding the various consumer groups within one sport

Back

Compulsive consumption

Front

The repetitive consumption of sport such that it is addictive; the challenge is to build effective marketing efforts without feeding addictions

Back

Virtual consumption

Front

The spread of sport through technology; the challenge is finding new consumptions technologies to reach people effectively

Back