Many people believe that the best place to find fans for a sports team is among the _____, not necessarily the _____
Back
Achievement motivation, social motivation, mastery motivation
Front
3 fundamental motives for sport participation
Back
Situational influence
Front
The influence arising from factors that are particular to a specific time or place and are independent of individual customers' characteristics
Back
Diversion
Front
A distraction from a course or activity
Back
Eustress
Front
Positive levels of arousal that result from spectating a sports event
Back
Behavioural component
Front
Actions and experiences with a sport
Back
Mastery motivation
Front
The desire for skill-development, learning and personal challenge drive this type of motivation; almost always linked to intrinsic motivation
Back
Reference groups
Front
People and groups that influence our values, norms, perceptions, attitudes, and behaviours by giving us a valued point of comparison; we also choose them based on our preferences
Back
Prompting
Front
Telling someone how to behave; ex. Telling your daughter to bring her glove to the ballgame
Back
Recognize a problem
Front
1st step in consumer decision making in sport
Back
Evaluate alternatives
Front
4th step in consumer decision making in sport
Back
Attitudes
Front
Expressions of inner feelings that reflect likes and dislikes
Back
Aspirational reference groups
Front
Groups in which individuals wish to belong; ex. Harlem Globetrotters, Barbell Brigade
Back
Involvement
Front
A combination of a person's interest in a sport product, and the degree to which the person considers the product an important part of his/her life
Back
Time pressures
Front
Situational influences of the time of day and the season of the year
Back
Loyalty, involvement, identification
Front
These three factors help to shape an individual's overall attitude towards a sport or product
Back
Determine purchase options
Front
3rd step in consumer decision making in sport
Back
Situation
Front
A set of factors outside the individual themselves and removed from the product that the consumer is buying
Back
Cognitive, affective, behavioural
Front
Three components of consumer attitude
Back
Motives, perceptions, attitudes
Front
Marketeers often segment sport consumers based on these 3 elements
Back
Cognitive dissonance
Front
Regretting a purchase
Back
Social motivation
Front
The desire for social interaction fuels this type of motivation
Back
Direct reference groups
Front
Groups that require face-to-face interactions; ex. Friends, family, peers, culture
Back
Identifying and satisfying customers' unfulfilled needs
Front
The key to the success of a sport organization
Back
Reinforcement
Front
Rewarding or punishing someone's behaviour based on how they did it; ex. Laughing at your kid for heckling the umpire
Back
Make purchase decision
Front
5th step in consumer decision making in sport
Back
Task requirements
Front
Situational influence of the intent or requirement of a purchase
Back
Perception
Front
The process by which individuals select, organize, and interpret stimuli to create a meaningful picture of the world
Back
People closest to us, groups we associate with, broader society
Front
3 main external factors influencing sport buying behaviour
Back
Physical surroundings, social surroundings, task requirements, time pressures, antecedent states
Front
5 categories of situational influences
Back
Affective component
Front
Feelings about a sport
Back
Selective attention
Front
Choosing to pay attention to stimuli that meet their needs and interests, and filtering out stimuli that are less personally relevant
Back
Physical surroundings
Front
Situational influence of geographical location, decor, sound, smells, lighting, weather and crowding
Back
Identification
Front
This process occurs as a person's role (as a participant and/or fan) becomes central to his/her personal sense of self
Back
Extrinsic rewards
Front
Rewards given to a person by someone else
Back
Modelling
Front
Copying some else's behaviour; ex. Tucking your jersey like Gretzky
Back
Engage in post-purchase evaluation
Front
6th step in consumer decision making in sport
Back
Antecedent states
Front
Situational influences of anxiety, excitement, cash on hand, fatigue, hunger, or illness
Back
Loyalty
Front
Only buying one product, regardless of external factors
Back
Diversion, eustress
Front
2 main motives within spectator motivation
Back
Target segment
Front
Market segment or segments identified as the focus of an organization's marketing efforts
Back
Modelling, prompting, reinforcement
Front
Three main processes of consumer socialization
Back
Achievement motivation
Front
The need to compete, to win, and to be the best; this type of motivation is almost always linked to external reward or social comparison
Back
Social surroundings
Front
Situational influence of being around a group of people
Back
Indirect reference groups
Front
Groups that don't require face-to-face interactions, but are still highly influential; ex. Politicians, celebrities, athletes
Back
Intrinsic rewards
Front
Rewards received by a person from the experience itself
Back
Meaning and emotion of sport consumption
Front
The desire to know how people create emotional attachments, what influences these attachments, and how these attachments vary as a function of culture
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Cognitive component
Front
Beliefs about a sport
Back
Seek information to resolve problem
Front
2nd step in consumer decision making in sport
Back
Market segment
Front
A portion of the population that is distinctive in terms of its needs, characteristics, or behaviour
Back
Section 2
(3 cards)
Globalization of sport
Front
The spread of sport across the globe; a challenge is understanding the various consumer groups within one sport
Back
Compulsive consumption
Front
The repetitive consumption of sport such that it is addictive; the challenge is to build effective marketing efforts without feeding addictions
Back
Virtual consumption
Front
The spread of sport through technology; the challenge is finding new consumptions technologies to reach people effectively