Section 1

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Interactive Applications

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Last updated

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Date created

Mar 1, 2020

Cards (66)

Section 1

(50 cards)

Interactive Applications

Front

those which a user communicated with a program by using an input device

Back

void

Front

when used in a method header, indicates that the method does not return any value when it is called

Back

Arguments

Front

information passed to a method so it can perform its task

Back

Machine Language

Front

ciruitry-level languag written in a series of off and on switches, The language made up of binary-coded instructions that is used directly by the computer.

Back

Unicode

Front

an international system of character representation

Back

Java Virtual Machine (JVM)

Front

a hypothetical computer on which Java runs

Back

Semantic Errors

Front

when the correct word in the wrong context is used in program code

Back

Literal String

Front

a series of characters that appear excatly as entered. Any literal string in Java appears between double quotation marks

Back

Encapsulation

Front

the hiding of data and methods within an object

Back

K&R Style

Front

is the indent style in which the opening brace follows the header line

Back

Polymorphism

Front

the feature of language that allows the same word to be interpreted correctly in different situations based on context

Back

Syntax Error

Front

an error of language resulting from code that does not conform to the syntax of the programming language

Back

Syntax

Front

the rules of the language

Back

Program Comments

Front

nonexecuting statements that are added to code for the purpose of documentation

Back

State

Front

the values of the attributes of an object

Back

Debugging

Front

The process of finding and correcting errors in a program

Back

Application

Front

stand-alone, executable program

Back

Variables

Front

named computer memory locations that hold values that might vary

Back

Passing

Front

sending arguments to a method

Back

Source Code

Front

programming statements written in a high-level porgramming language

Back

Procedural Programming

Front

a style of programming in which sets of operations are executed one after another in sequence

Back

Standard Output Device

Front

normally the monitor

Back

Low-Level Programming Language

Front

written to correspond closely to a computer processor's circuitry, a programming language that a computer can interpret quickly but that bears little resemblance to human language.

Back

Console Applications

Front

character output to a computer screen in a DOS window

Back

Architecturally Neutral

Front

can be used to write a program that runs on any platform

Back

static

Front

means a method is accessible and usable even though no objects of the class exist

Back

Instance

Front

existing object of a class

Back

Method

Front

a self-contained block of programming code, similar to a procedure

Back

Compiler/Interpreter

Front

a program that translates code into machine language

Back

Attributes

Front

the characters that define an object as part of a class

Back

Objects

Front

instances of a class that are made up of attributes and methods

Back

Bytecode

Front

programming statements that have been compiled in to binary ofrmat

Back

High-Level Programming Language

Front

a programming language that resembles human language to some degree.

Back

Inheritance

Front

the ability to create classes that share the attributes and methods of existing classes, but with more specific features.

Back

Object-Oriented Programs

Front

language involving creating classes, and objects from those classes, and creating applications that use those objects

Back

Logic

Front

executing the various statements and procedures in the correct order to produce the desired results

Back

White space

Front

and combination of nonprinting characters

Back

Procedures

Front

sets of operations performed by a computer program

Back

Program Statements

Front

similar to English sentences; they carry out the tasks that programs perform

Back

Call

Front

...

Back

Indentifier

Front

name of a program component such as a class, or variable

Back

Class Definition

Front

describes what attributes its objects will have and what those objects will be able to do

Back

Executing

Front

to carry out a statement

Back

Allman Style

Front

the indent style in which curly braces are aligned and each occupies its own line

Back

Access Modifier

Front

defines the circumstance under which a class can be accessed and the other classes that have the right to use a class

Back

Class

Front

term that describes a group or collection of objects with common properties

Back

Windowed Application

Front

GUI with elements such as menus, toolbars, and dialog boxes

Back

Write Once Run Anywhere (WORA)

Front

a slogan developed by Sun Microsytems to describe the ability of one Java program version to work correctly on multiple platforms

Back

Computer Porgram

Front

a set of instructions that you write to tell a computer what to do.

Back

Java

Front

oject oriented language

Back

Section 2

(16 cards)

Line Comments

Front

starts with two forward slashes (//) and continue to the end of the current line. Can span only one line

Back

Java API

Front

the application programming interface, a collectionof information about how to use every prewritten Java class

Back

Clean Build

Front

created when you delete a previously compuiled versions of a class before compiling again

Back

Logic Error

Front

occurs when a program compiles successfully but produces an error during execution

Back

Package

Front

contains a group of built-in Java classes

Back

Block Comments

Front

starts with a forward slash and an asterisk (/) and end with an asterisk forward slash (/) Can span many lines

Back

SDK

Front

Software Development Kit or a set of tools useful to programmers

Back

Comment Out

Front

act of turning code into a statement so the compiler will not execute its command

Back

JDK

Front

Java Development Kit

Back

Dialog Box

Front

GUI object resembling a window on which messages can placed

Back

javadoc Comments

Front

starts with a forward slash and two asterisks (/*) and end with an asterisk forward slash (/) Are used to genertate documentation with javadoc

Back

Import Statement

Front

used to access a built-in Java class that is contained in a package

Back

JOptionPane

Front

allows you to produce dialog boxes

Back

Run-Time-Error

Front

when a programcompiles successfully but does not execute

Back

Compile-Time-Error

Front

error in which the compiler detects a violation of language syntax rules and is unable to translate the source code to machine code

Back

Parsing

Front

the process the compiler uses to divide source code into meaningful portions for analysis

Back