A question is asked, and depending on the answer, the program takes one of two or more courses of actions, after which the program moves on to the next event.
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Programming
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the action or process of writing computer programs
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Syntax
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the arrangement of words and phrases to create well-formed sentences in a language
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Repetition Structure
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Used when a program needs to be repeatedly process one or more instructions until some condition is met, at which time the loop ends
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Algorithm
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a process or set of rules to be followed in calculations or other problem-solving operations
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Sequence Structure
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An action, or event, leads to the next ordered action in a predetermined order. The sequence can contain any number of actions, but no action scan be skipped in the sequence.