Section 1

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Flow Theory

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Last updated

6 years ago

Date created

Mar 1, 2020

Cards (21)

Section 1

(21 cards)

Flow Theory

Front

TALCUMPCB - Transformation of time, Autotelic experience, Loss of self-consciousness, Concentration, Unambiguous feedback, Merging of action and awareness, Paradox of control, Clear goals, Balance of challenge and skill

Back

What is the opposite of play?

Front

Depression - NOT WORK

Back

2 types of participation

Front

Active and passive

Back

Cycle of Intentionality

Front

Needs assessment, Articulate intended outcomes, Design learning opportunities, Assess outcomes

Back

Transtheoretical Model of Change

Front

Precontemplation, Contemplation, Preparation, Action, Maintenance

Back

Leisure as:

Front

Time, state of mind, way of life, activity, holistic concept

Back

Health Belief Model

Front

Believe susceptibility, Perceived severity, Perceived benefits, Perceived barriers, Cue to action, Self-efficacy

Back

What is assessment?

Front

Deals with effectiveness/learning. Did the program achieve the LOs?

Back

CCJAKEDS

Front

Play Personalities: Collector, Competitor, Joker, Artist, Kinesthete, Explorer, Director, Storyteller

Back

Reasons people participate

Front

To advance skills, to achieve excellence, health/fitness, fun

Back

Learning Styles

Front

Auditory, Kinesthetic, Visual

Back

7 properties of play

Front

Apparent purposelessness, voluntary, inherent attraction, freedom from time, diminished self-consciousness, improvisational potential, continuation desire

Back

Theory of Planned Behavior

Front

Beliefs lead to Attitudes that lead to Behaviors

Back

What is evaluation?

Front

Deals with efficiency/satisfaction. Did participants like the program? Could the program be changed to be more efficient (more/different equipment, space, preparation of presenter, etc)

Back

Social Cognitive Theory

Front

How environmental factors, personal factors, and human behaviors interact

Back

Learning Outcomes - elements

Front

ABCD - Audience, Behavior, Condition, Degree

Back

SPARK

Front

Aerobic exercise has positive effects on the brain, the brain is a muscle, matching skill and challenge of activity maximizes effectiveness, mitigates stress, exercise regiment is 6 days a week, exercise can fill gaps in people's lives if the have lost something (meaning making)

Back

Dimensions of Wellness

Front

Spiritual, Physical, Emotional, Intellectual, Environmental, Occupational, Social

Back

Assessment techniques

Front

Pre/Post test, test or quiz, skills checklist, observation, data analysis, research

Back

Precaution Adoption

Front

Unaware of risks, aware but unengaged, deciding to act or not to act on knowledge, acting on knowledge, continued action

Back

Learning Outcomes - types

Front

ABC - Affective, Behavioral, Cognitive

Back